Exo-Modder

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Exo-Modder
Exo-Modder

Name Exo-Modder
Source Mod Factorization
ID Name Unknown
Type Block
Stackable Yes (64)
Solid Yes
Transparent No
Affected by Gravity No
Emits Light No
Flammable No
Required Tool Unknown

The Exo-Modder is a block from Factorization. It is used to add upgrades to pieces of the Exo-Suit (Also called Mecha-Armor: Exo-HelmetExo-ChestplateExo-Leggings, Exo-Boots).

Recipe[edit]

GUI Crafting Table.png
Exo-Chassis
Crafting Table
Exo-Chassis
Iron Ingot
Iron Ingot
Iron Ingot
Iron Ingot
Exo-Modder

Usage[edit]

When placed in the world, the Exo-Modder can be right-clicked to access the Exo-Upgrade GUI. Placing a piece of Exo-Armour in the upper-left slot allows modifications to be added. Each armour component accepts a different number of upgrades:

Unless an Exo-Suit component is modified with a corresponding vanilla armour piece, it will provide no protection. The left-most armour upgrade will be used to calculate damage protection. The suit will damage the left-most armour piece and when that piece breaks it will move on the next one until it has no more armour pieces left and it will serve no protection value. The Exo-Suit can also be modified with Exo-Upgrades: Buoyant Barrel, Cobblestone Drive, Shoulder-Mounted Piston, and Wall Jumping Boots.

Once the desired modifications are applied, the Exo-Suit component can be placed into inventory or equipped directly through the Exo-Upgrade GUI.