Exo-Modder
Exo-Modder | |
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Name | Exo-Modder |
Source Mod | Factorization |
ID Name | Unknown |
Type | Block |
Stackable | Yes (64) |
Solid | Yes |
Transparent | No |
Affected by Gravity | No |
Emits Light | No |
Flammable | No |
Required Tool | Unknown |
The Exo-Modder is a block from Factorization. It is used to add upgrades to pieces of the Exo-Suit (Also called Mecha-Armor: Exo-Helmet, Exo-Chestplate, Exo-Leggings, Exo-Boots).
Recipe[edit]
Usage[edit]
When placed in the world, the Exo-Modder can be right-clicked to access the Exo-Upgrade GUI. Placing a piece of Exo-Armour in the upper-left slot allows modifications to be added. Each armour component accepts a different number of upgrades:
- Exo-Helmet: 5 max
- Exo-Chestplate: 8 max
- Exo-Leggings: 6 max
- Exo-Boots: 4 max
Unless an Exo-Suit component is modified with a corresponding vanilla armour piece, it will provide no protection. The left-most armour upgrade will be used to calculate damage protection. The suit will damage the left-most armour piece and when that piece breaks it will move on the next one until it has no more armour pieces left and it will serve no protection value. The Exo-Suit can also be modified with Exo-Upgrades: Buoyant Barrel, Cobblestone Drive, Shoulder-Mounted Piston, and Wall Jumping Boots.
Once the desired modifications are applied, the Exo-Suit component can be placed into inventory or equipped directly through the Exo-Upgrade GUI.
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