Wrathlamp
Wrathlamp | |
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Name | Wrathlamp |
Source Mod | Factorization |
ID Name | Unknown |
Type | Block |
Stackable | Yes (64) |
Solid | Yes |
Transparent | No |
Affected by Gravity | No |
Emits Light | Yes |
Flammable | No |
Required Tool | Unknown |
NOTE: In 1.7 Wrathlamp is disabled but can still be used in Creative Mode (The Wrathlamp changed name).
The Wrathlamp is a light source with an incredibly large radius of light. While active, it internally produces the red "Wrath" particle effect.Recipe[edit]
The recipe takes 1 use of the Wrath Igniter. A Wrath Igniter can be used to craft multiple lamps before it becomes spent.
Range and Invisible Light Blocks[edit]
The Wrathlamp works by placing invisible, non-clipping light blocks around it within a certain volume. For the purposes of this section these blocks will be referred to as light "nuggets". These nuggets can be seen and interacted with by enabling a debug mode within the Factorization config file on your client:
config\factorization.cfg
# Show invisible lamp-air B:debugLightAir=true
These light blocks give off a light level of 15, equal to Glowstone, and in fact display a small Glowstone-textured microblock when their debug mode is enabled (hence the "nugget" nickname). The volume is 13 x 13 x 25 downward, with the Wrathlamp centered in the topmost layer. Therefore, if you put the Wrathlamp on your ceiling it will light all the blocks beneath it up to 25 blocks down, but if you place it on the floor it will only light up the 13 x 13 square around it.
Notoriously, the nuggets tend to cause havoc with some functions and mods which rely on having open air in certain places. They will not replace any block besides air, and, unless their debug mode is enabled, they have no hitbox, so blocks can be placed in their locations and will replace the nuggets. However, nuggets will prevent things like tall grass/flowers from growing in their locations. Once a block is broken within the Wrathlamp's volume, the resulting air block will soon be replaced by a nugget within a second or so. In fact, the entire volume is refreshed in this manner every second or so. With the debug mode enabled you can break the nuggets and watch them reappear.
The Wrathlamp does not need a direct line of sight to any particular block within its volume to generate a nugget. Instead they work similar to sunlight in that the existence of any particular nugget depends on the existence of the nugget above it. So placing a block in the Wrathlamp's volume will cause any nugget directly below it to disappear. In addition, it seems that a block placed within the Wrathlamp's volume will also remove the 2 nuggets above its location, seen in the images to the right. There seems to be some buggy exceptions to these placement rules, also seen in the images to the right. Most likely there is an inconsistency in the code that causes some nuggets to stick around when they should be blocked from above, although this sometimes rectifies itself over time.
Notes[edit]
- Placing a Wrathlamp closer than five blocks away from a quarry will cause it to start trying to remove the air blocks that are lit up—it is likely that the wrathlamp places invisible light blocks in the area around it that confuse the quarry (fixed as of Factorization 0.6.6).
- Placing a Wrathlamp above a treefarm will stop growth of the trees because the generated lightblocks occupy the area needed for a tree to grow (fixed as of Factorization 0.6.6).
- The Wrathlamp's invisible light blocks can also obstruct the Totem Structure used with Crystal Cores.
- The same effect makes that flowers and tall grass won't grow around a wrath lamp, this can be an advantage if you don't want Apiaries to spread flowers all over the place. (Currently fixed)
Video[edit]
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