User talk:Antillar
Contents
- 1 Forbidden Magic Navbox
- 2 Background-less aspect images
- 3 First project completed
- 4 Test pages
- 5 Aspects
- 6 Research aspects
- 7 Arcane Workbench & Infusion Altar
- 8 Instability values
- 9 Thaumonomicon Intro
- 10 Cursed Spirit's Blade videos
- 11 Saxum
- 12 TC4 Navbox
- 13 Temp inactivity
- 14 TT2 Edit
- 15 How I work
- 16 Contributor status
- 17 Advanced Alchemical Furnace
- 18 Infernal Furnace Picture
- 19 Magic Bees
- 20 This guy must have cheated! This can't be real XD
- 21 Essentia Buffer
- 22 Phials of Essentia
- 23 Thaumic Expansion
- 24 Witching Gadgets question
- 25 Disarming
- 26 Void Stone
- 27 Plans for Future
- 28 Signature test
- 29 Toolbar icons
- 30 Polish spam page
- 31 Feed The Beast Infinity Evolved Expert Mode
- 32 Navbox for GregTech 5
- 33 Age of Engineering
- 34 MineChem
- 35 https://ftbwiki.org/Talk:List_of_Aspects_(Thaumcraft_4)
[edit]
Hey. Thanks for your contributions! I've noticed you created Template:Navbox/FM but then switched to editing Template:Navbox/Forbidden_Magic.
Does this mean I can delete Template:Navbox/FM?
PS Keep up the good work! -- OstPavel (talk • contributions) 14:37, 29 December 2015 (CET)
Background-less aspect images[edit]
Bah, I guess it is better to make the background transparent instead of white for the aspect pics. I am also not sure about the file names. -- OstPavel (talk • contributions) 18:45, 29 December 2015 (CET)
What I need is to Fill Forbidden Magic | Fill Shovel of the Purifier
| Fill Infusion template | Fill Grid/Aspects/TC4 without background |Fill T4Aspects_NoBackground done |Create a sprite of TC4 aspects done |Create each aspect to form a sprite done
What I wanted to do is the top of the iceberg. Well, slowly but surely I will get it done. --Antillar (talk) 18:53, 29 December 2015 (CET)
- Alright. Still, the point of a template is that it's not just a temporary solution for one-two pages - you have to make sure the template is "usable" wiki-wide. I've just found aspect images with transparent background in the TC mod itself. You have to open the .jar with WinRAR or 7zip and go to /assets/thaumcraft/textures -- OstPavel (talk • contributions) 18:58, 29 December 2015 (CET)
I have just added transparency to what I am going to use. I have taken original images from there. I know the wiki rule about usable templates. I am going to use it myself to cover all thaumcraft addons and update thaumcraft itself, so trust me, I do want to make it usable.
I am kinda newbie to wiki editing, this is only my 2nd day here. So lots of things yet to learn about. You can see how i have filled infusion template, 6 hours before that I didnt know anything about this wiki code. Just give me some time to create all the "tools" and then it is all about content filling. --Antillar (talk) 19:09, 29 December 2015 (CET)
- Don't worry, experience comes with frequent practice. -- OstPavel (talk • contributions) 00:03, 31 December 2015 (CET)
First project completed[edit]
Much thanks to OstPavel for helping me out.
- That's some really nice work! I saw you created {{Grid/Infusion Altar temp test}} to work on this. When you work on a template, it's a custom to work in sandboxes in your userspace, to allow easy filtering of the changes list. You can for example place it at {{User:Antillar/Grid/Infusion Altar}}. The template can then be moved when it's finished. I've switched you to the Contributor usergroup, that gives you additional permissions such as moving and deleting pages. That way working on the wiki should go smoother for you. ~~ RZR0 (Talk | Contributions) 14:01, 30 December 2015 (CET)
- Thank you! I still lack experience here, so your advices are much appreciated and will definately be followed. --Antillar (talk) 14:27, 30 December 2015 (CET)
- No need to thank me, you did all the work yourself, I just nagged about transparency :P Congratulations on completing the template! -- OstPavel (talk • contributions) 14:35, 30 December 2015 (CET)
Test pages[edit]
Can Template:Grid/Infusion_Altar_temp_test be removed? -- OstPavel (talk • contributions) 00:03, 31 December 2015 (CET)
- Sure, I will remove it myself. --Antillar (talk) 10:58, 31 December 2015 (CET)
Aspects[edit]
Hey, as you've noticed, I created new aspect images without the background. I've spent the last couple of hours completely overhauling every aspect template. I have deprecated your nobackground templates in favor of the new Template:Grid/T4Aspect (and Template:T4Aspect) templates. These new templates are based on lua code and are capable of rendering the aspects with or without a background. The T4Aspect template default to a background to stay consistent with its usage on the wiki, the new Grid/T4Aspect template can be used to create grid templates. I've updated all of the templates you made to use the new template instead. It also renders the numbers and tooltip. ~~ RZR0 (Talk | Contributions) 20:31, 1 January 2016 (CET)
- Awesome, much thanks! --Antillar (talk) 20:42, 1 January 2016 (CET)
Research aspects[edit]
Hey, I'm wondering how you get the research aspects for the Thaumic Exploration mod items. I seem to get different ones from the source code, but I'm not sure I'm looking in the right place. ~~ RZR0 (Talk | Contributions) 16:43, 19 March 2016 (CET)
- I take the items from NEI and scan them with Thaumometer, then write the ones shown.--Antillar (talk) 17:16, 19 March 2016 (CET)
- Ah, but aren't those just aspects they contain, rather than the aspects needed for the research? ~~ RZR0 (Talk | Contributions) 17:28, 19 March 2016 (CET)
- Those are research aspects they contain. They are earned by scanning stuff and by a few other overcomplicated ways. They can only be spent on researching items. To create new research page you dont need any aspects. You just click it in the Thaumonomicon and, if you have Paper and Scribing Tools, this will convert 1 paper and use 1 Tools durability to create a research page. Then you place it in the Research Table and spend the earned aspects to complete it. After some time every player doing Thaumcraft realises that he/she has totally ran out of certain aspects and scanned almost everything that may contain it. So, this is what this information is for. If the item contains, lets say, 20 , creating it and then scanning will really help the player to complete further researches.
- If the research can be purchased for some research aspects, there is no need to write them here because they are visible in Thaumonomicon. Otherwise you are allowed to use any combination of aspects to complete research as long as they fit the requirements. When playing with tech mods, a lot of machines have potentia on them, so I just travel people's bases and scan their stuff and then get like 200 ignis and potentia, and all enchantment is like: ok, lets lead the line to one of them, then I connect all the lines by using these two. Written a lot here, but wanted it to be as much clear as possible. --Antillar (talk) 17:43, 19 March 2016 (CET)
- Well yes, I totally agree with that, but the research notes should actually list the aspects needed to complete the research, not the ones they contain as an item. We (currently) don't list those, though I'm working on a clean way to do that. Just for a simple example... For the Thaumic Replicator you list 6 aspects it contains, but as far as I can tell you only need 3 of those for the research. (Fabrico, Machina and Ordo) ~~ RZR0 (Talk | Contributions) 18:02, 19 March 2016 (CET)
- Ok, let's go with Nitor. This is what I get when I am going to research it. Lux and Ignis. I can complete the research like this. Lux, Ignis and Potentia. Or like this. Lux, Ignis, Potentia, Ordo. Or even like this, which contains a crap tonn of aspects but also completes the research. So, I need different aspects depending on what I choose. But if I was to scan it, this is what I will get in return. Constant values. --Antillar (talk) 18:18, 19 March 2016 (CET)
- Well yeah, like I said, I totally agree with that, but in Research Notes we normally only list the actual needed aspects for the research, nothing more. ~~ RZR0 (Talk | Contributions) 18:22, 19 March 2016 (CET)
- Though granted, the "List of Aspects" caption used in the table header on every page is quite misleading. I think that was done originally not to divulge the aspects as it is a spoiler. ~~ RZR0 (Talk | Contributions) 18:25, 19 March 2016 (CET)
- Well I have no idea what it was originally done for, I know that Thaumcraft 3 had research aspects earned by sacrificing the items in the research table, and then sacrificing the aspects in hope that the research will go to the following stage. For this purposes this table could possibly serve as a spoiler because it reveales information of what aspects exactly to sacrifice in order to progress more. As of Thaum 4.1 this information has no practical usage. I assume that when I created by first page and didnt have contributing experience at all, I could take the pattern from partly updated page and distribute that to all I do. So, as for now i see these solutions of the problem:
- 1. We can just remove this part from every page.
- 2. We can rename it so it is not so misleading.
- 3. We can follow the original idea and remove this part, then make a screenshots of every research completed, but i personally dont like it, because it will force players to do it in the way shown, and that may be difficult if there is lack in some aspects required to complete the research this way. --Antillar (talk) 18:37, 19 March 2016 (CET)
- It's possible that it has no ,practical use now, I don't play Thaumcraft, so I really don't know. But it should be listed (imho). Though renaming the table might be a good idea. As for the aspects of the items, my goal is to add these for any items on their page and then have the wiki automatically generate a apge that lists the aspects for each item. Though for Thaumcraft pages it might be interesting to list the data on the pages themselves as well. The reasoning behind that is that we don't want to clutter pages of items too much with data for other mods, so we try to keep a lot of that separated. I'll definitely be looking into that soon. You can sort of think of it as a page such as Food (Pam's HarvestCraft), but obviously a lot more in-depth and goal specific. ~~ RZR0 (Talk | Contributions) 18:42, 19 March 2016 (CET)
- For an examle of how that'd work, check the bottom of the source for Wood Planks, it has data for Tinkers' Construct on there, which isn't listed on the page, but specific to that item. The data is shown on other pages such as Wooden Axe Head. ~~ RZR0 (Talk | Contributions) 18:44, 19 March 2016 (CET)
- I have seen that page already. I think what you are trying to do is to make a big database that will show what aspects and how much of them every item contains. For this I suggest first adding the amount to {{T4Aspect}} itself, then modifying {{Infobox/InvItem}} so I can fit the information about the research aspects (w/o background ofc, but with amount) contained in the item right into the infobox. And then call that infobox parameter for database. I have no idea about how hard it is to do and even if it is possible to do that at all, that is of cource up to you to decide what to do about it. --Antillar (talk) 18:54, 19 March 2016 (CET)
- Concerning second part, this can be easily solved if there is a page for each aspect, and I can add it in the recipe subobjects for 3-4 templates, which is fast enough. Then just type {{Usage}} on the aspect's page and here you go) --Antillar (talk) 18:54, 19 March 2016 (CET)
- I think that I will update Thaumic Tinkerer 2 now because I have finished Thaumic Exploration. I will probably start Thaum only when what you want is completed, because the result of this work will greately affect all thaum pages, and they will probably need rewriting again. --Antillar (talk) 19:02, 19 March 2016 (CET)
- I'll definetly be looking into that soon, as well as thinking of a better way to list those research aspects. I can probably have MineBot take care of a lot of the reformulating. ~~ RZR0 (Talk | Contributions) 19:11, 19 March 2016 (CET)
- Awesome, good luck in that) --Antillar (talk) 19:16, 19 March 2016 (CET)
- I'll definetly be looking into that soon, as well as thinking of a better way to list those research aspects. I can probably have MineBot take care of a lot of the reformulating. ~~ RZR0 (Talk | Contributions) 19:11, 19 March 2016 (CET)
- Ok, let's go with Nitor. This is what I get when I am going to research it. Lux and Ignis. I can complete the research like this. Lux, Ignis and Potentia. Or like this. Lux, Ignis, Potentia, Ordo. Or even like this, which contains a crap tonn of aspects but also completes the research. So, I need different aspects depending on what I choose. But if I was to scan it, this is what I will get in return. Constant values. --Antillar (talk) 18:18, 19 March 2016 (CET)
- Well yes, I totally agree with that, but the research notes should actually list the aspects needed to complete the research, not the ones they contain as an item. We (currently) don't list those, though I'm working on a clean way to do that. Just for a simple example... For the Thaumic Replicator you list 6 aspects it contains, but as far as I can tell you only need 3 of those for the research. (Fabrico, Machina and Ordo) ~~ RZR0 (Talk | Contributions) 18:02, 19 March 2016 (CET)
- Ah, but aren't those just aspects they contain, rather than the aspects needed for the research? ~~ RZR0 (Talk | Contributions) 17:28, 19 March 2016 (CET)
Arcane Workbench & Infusion Altar[edit]
Hey, I've uploaded a new background for the Infusion Table. I pretty much redid it from scratch to make it a bit cleaner. The background has shifted slightly, I don't have the time right now to align all of the items again properly. I did also overhaul the Arcane Worktable template to be a bit more compact and support shapeless recipes. ~~ RZR0 (Talk | Contributions) 00:33, 21 March 2016 (CET)
Instability values[edit]
Hey, I saw you changed back some of the instability values, as we discussed I've changed the template to map the in-game values onto the values for the switch statement, so they are incorrect now. I'm going to change them back, I went through every page with the Infusion altar to update the values yesterday. ~~ RZR0 (Talk | Contributions) 18:22, 21 March 2016 (CET)
- I have went through all pages in the addons I have finished (Forbidden Magic and Thaumic Exploration) and changed the value to make the word in Thaumonomicon be the same as the shown in the article. So, if there was stated High and in Thaumonomicon it was Moderate, I switched the value to 3. If the word was correct, I did not change anything. I have no idea whether the integer values are correct now, but the instability words are definately correct. --Antillar (talk) 18:36, 21 March 2016 (CET)
- There was a bug in the changes I made to the grid template, I've changed the values back and it should be fine now. ~~ RZR0 (Talk | Contributions) 18:48, 21 March 2016 (CET)
- Ok, I will look into the code to see how it is done now. Probably won't touch the recipe at all in the future. --Antillar (talk) 19:32, 21 March 2016 (CET)
- There was a bug in the changes I made to the grid template, I've changed the values back and it should be fine now. ~~ RZR0 (Talk | Contributions) 18:48, 21 March 2016 (CET)
Thaumonomicon Intro[edit]
Spent lots of time today extracting Thaumonomicon description of every item right from the code and putting it nicely in separate files ready for copying. No more word-by-word rewriting! I have measured filling this part takes about 60% of writing an average article so this will definately boost contribution speed.
Also prepared pastebin template for aspects in the item, which I previously copy-pasted from a previously made article and then changed the names of the aspects. --Antillar (talk) 21:46, 21 March 2016 (CET)
Cursed Spirit's Blade videos[edit]
Hey, I was just wondering why you removed the videos on the Cursed Spirit's Blade page. Generally we have very strict guidelines on removing or replacing videos, detailed in the Style Guide. ~~ RZR0 (Talk | Contributions) 12:22, 24 March 2016 (CET)
- Sorry for that. I am planning to text all the process later today similar to Wrath Caging. --Antillar (talk) 12:24, 24 March 2016 (CET)
Saxum[edit]
Hey, I noticed that Essentia Funnel lists a Saxum aspect? Wasn't that one from Thaumcraft 3? I'm confused because as it has no image, it clearly isn't part of any Thaumcraft 4 mod or extension that I know. ~~ RZR0 (Talk | Contributions) 13:08, 24 March 2016 (CET)
- Saxum and Granum are added back by one of the addons. I think it is Thaumic Additions. --Antillar (talk) 13:41, 24 March 2016 (CET)
- Yeah, got those now. ~~ RZR0 (Talk | Contributions) 14:53, 24 March 2016 (CET)
- Awesome, thank you! --Antillar (talk) 14:55, 24 March 2016 (CET)
- Yeah, got those now. ~~ RZR0 (Talk | Contributions) 14:53, 24 March 2016 (CET)
- Saxum and Granum are added back by one of the addons. I think it is Thaumic Additions. --Antillar (talk) 13:41, 24 March 2016 (CET)
[edit]
Hey, can you please have a look at this forum post? I know you're currently working on Thaumcraft 4 documentation, so you might know what's up. -- OstPavel (talk • contributions) 14:20, 3 April 2016 (CEST)
Temp inactivity[edit]
Sorry for not contributing recently, I am playing Infinity Skyblock. Will return to contributing probably in 2 weeks. --Antillar (talk) 12:56, 14 April 2016 (CEST)
- No worries :) Whenever you're ready. Been quite busy myself. ~~ RZR0 (Talk | Contributions) 14:15, 14 April 2016 (CEST)
Playing Results[edit]
I did not play every day, I could allocate only some days for playing during the last weeks.
- Day 1: 7h onlinetime. Done some basic stuff on the island, including animals, decent metals and gems, some machines. Island level 1 -> 17. Island rank: 999+ -> 109.
- Day 2: 6h onlinetime. Prepared stuff for Thaumcraft 4. Done Botania and Witchery, some machines. Island level: 17 -> 43. Island rank: 124 -> 53.
- Day 3: 8h onlinetime. All thaum researches (200+), unlocked KAMI module for TT2. Island level: 43 -> 173. Island rank: 55 -> 14.
- Day 4: 6h onlinetime. Built Ichorium and stuff made from it, including Awakened Ichorium Pickaxe. Located Bedrock in Nether and brought it to the island with Transvector Dislocator. Island level: 173 -> 318. Island rank: 15 -> 5.
- Day 5: 6h onlinetime. Mined in Bedrock Dimension, got 20k+ diamonds and 50k+ all metals, 3k iridium, tonns of other stuff. Island level: 318 -> 35570. Island rank: 5 -> 1.
- Day 6: 0h onlinetime. Banned for "duping". Welp.
So, I am kinda back XD --Antillar (talk) 15:43, 26 April 2016 (CEST)
- Welcome back! Too bad you got banned :S ~~ RZR0 (Talk | Contributions) 19:50, 26 April 2016 (CEST)
- The problem of knowing thaum mods way too much than expected, and this resulted in server admin not being able to find any explanation for that amount of stuff from bedrock dim. I bet he doesnt even know it exists :D --Antillar (talk) 19:55, 26 April 2016 (CEST)
TT2 Edit[edit]
Hey, could you verify this edit when you're back to editing? http://ftbwiki.org/index.php?title=Shockwave&curid=87040&diff=222629&oldid=215888 ~~ RZR0 (Talk | Contributions) 13:15, 22 April 2016 (CEST)
- Pixlepix's answer
- Page updated. --Antillar (talk) 13:57, 27 April 2016 (CEST)
How I work[edit]
Will move this to my user page once I finish the background. Recorded this several weeks ago, but only now had time to do a timelapse from it. Definately one of my greatest works here so far. --Antillar (talk) 17:23, 29 April 2016 (CEST)
- Wow, that looks awesome! ~~ RZR0 (Talk | Contributions) 17:56, 29 April 2016 (CEST)
- You might be interested in adding the following to your custom CSS file:
/* hide the sidebar */
div #contentwrap {
padding-right: 0;
}
div #side_bar {
display: none;
}
This will hide the side bar with Twitter feed and, iirc, make the main section wider. -- OstPavel (talk • contributions) 09:35, 5 May 2016 (CEST)
Contributor status[edit]
Hey, for future reference, when you change someone's usergroup to Contributor, you have to do it on the forums as well. It's actually more important than the wiki, because the next time they log in, the status will be updated based on the forum usergroup. ~~ RZR0 (Talk | Contributions) 18:11, 4 May 2016 (CEST)
- Thanks, I will keep that in mind. --Antillar (talk) 18:45, 4 May 2016 (CEST)
Advanced Alchemical Furnace[edit]
While I was working on grabbing block images for Old Urn and Abandoned Crate, I also took a stab at rendering some multiblocks. I came up with images for Advanced Alchemical Furnace, so I added an infobox and removed the old image.
~~ RZR0 (Talk | Contributions) 00:08, 5 May 2016 (CEST)
- Thank you for these images, they are truly flawless. I also need Infernal Furnace and Thaumatorium block textures. --Antillar (talk) 15:12, 5 May 2016 (CEST)
- I have no idea what the Thaumatorium is, but Infernal Furnace is probably beyond my abilities because the mod renders each of those blocks individually. ~~ RZR0 (Talk | Contributions) 16:45, 5 May 2016 (CEST)
- Thaumatorium is the structure from the research Automated Alchemy. It is constructed from Crucible and 2 Alchemical Construct blocks on top of it, then clicked with any wand to form the machine. Players often call it Alchemical Construct but it is totally wrong. It is Azanor's fault that the actual name of the structure is unknown, he has written the page in Thaumonomicon wrong. --Antillar (talk) 18:56, 5 May 2016 (CEST)
- I can't make any promises on that one, but I'll do what I can. ~~ RZR0 (Talk | Contributions) 09:17, 6 May 2016 (CEST)
- How is this?
~~ RZR0 (Talk | Contributions) 09:27, 6 May 2016 (CEST)
- Thaumatorium is the structure from the research Automated Alchemy. It is constructed from Crucible and 2 Alchemical Construct blocks on top of it, then clicked with any wand to form the machine. Players often call it Alchemical Construct but it is totally wrong. It is Azanor's fault that the actual name of the structure is unknown, he has written the page in Thaumonomicon wrong. --Antillar (talk) 18:56, 5 May 2016 (CEST)
- I have no idea what the Thaumatorium is, but Infernal Furnace is probably beyond my abilities because the mod renders each of those blocks individually. ~~ RZR0 (Talk | Contributions) 16:45, 5 May 2016 (CEST)
- In general people include the Crucible underneath as part of the total structure called the Thaumatorium as Antillar suggested. earlier. And you are right I didn't know until recently that it is called a Thaumatorium, we may need Disambiguation pages to clear that up. Noone i play with knows what a Thaumatorium is... I think I didn't know until I read your Wiki somewhere.--Rixxaw (talk) 17:11, 6 May 2016 (CEST)
- Well, That was my initial thought, but then again, the Crucible is just the Crucible, the Thaumatorium is technically the stuff you put on top, no? ~~ RZR0 (Talk | Contributions) 17:31, 6 May 2016 (CEST)
- Well, technically you are right, judging by the code, this and only this is actual Thaumatorium. But the current structure itself cannot work without a Crucible under it. Furthermore, it will break if the Crucible is removed. So, please, include the Crucible under it, as only with the Crucible this will make a working machine. --Antillar (talk) 12:10, 7 May 2016 (CEST)
- I will try, but they don't render together, so it's not an easy request. ~~ RZR0 (Talk | Contributions) 12:52, 7 May 2016 (CEST)
- I've done what I can, I hope it suffices. ~~ RZR0 (Talk | Contributions) 13:10, 7 May 2016 (CEST)
- Thank you, this is exactly what I wanted. --Antillar (talk) 13:18, 7 May 2016 (CEST)
- Well, technically you are right, judging by the code, this and only this is actual Thaumatorium. But the current structure itself cannot work without a Crucible under it. Furthermore, it will break if the Crucible is removed. So, please, include the Crucible under it, as only with the Crucible this will make a working machine. --Antillar (talk) 12:10, 7 May 2016 (CEST)
- Well, That was my initial thought, but then again, the Crucible is just the Crucible, the Thaumatorium is technically the stuff you put on top, no? ~~ RZR0 (Talk | Contributions) 17:31, 6 May 2016 (CEST)
- In general people include the Crucible underneath as part of the total structure called the Thaumatorium as Antillar suggested. earlier. And you are right I didn't know until recently that it is called a Thaumatorium, we may need Disambiguation pages to clear that up. Noone i play with knows what a Thaumatorium is... I think I didn't know until I read your Wiki somewhere.--Rixxaw (talk) 17:11, 6 May 2016 (CEST)
Infernal Furnace Picture[edit]
I setup a White Screen in my Survival Infinity Expert World, and was wanting to build the Infernal Furnace Anyway. You said you needed a picture of it. Its hard to get good shots of it because it is so darkly lit. In this shot I have 4 of the Immersive Engineering Flood Lights on it from different angles and my brightness is maxed. I hope it is what you need. I have a few other shots from different angles or I can take them if this is helping you. --Rixxaw (talk) 17:18, 5 May 2016 (CEST)
- Hey, we only use images without texture packs on the wiki, it's in our style guide. But thanks for trying to help it, it's appreciated! ~~ RZR0 (Talk | Contributions) 17:47, 5 May 2016 (CEST)
- Okay so do you want me to remove the resource pack and re-shoot it? Or do you already have the furnace and don't need it? I already have all the Celestial Blocks for the background Alpha channel so I can do it pretty quickly. --Rixxaw (talk) 18:44, 5 May 2016 (CEST)
- Yes, re-shoot it without the texture pack please. Also shoot it from the corner so the corner is in the center of the picture, and the "face" is on the left.Antillar (talk) 18:53, 5 May 2016 (CEST)
- This is not perfect, but still very well done, so I will stick to this one I think. -->
- --Antillar (talk) 18:59, 5 May 2016 (CEST)
- Okay so do you want me to remove the resource pack and re-shoot it? Or do you already have the furnace and don't need it? I already have all the Celestial Blocks for the background Alpha channel so I can do it pretty quickly. --Rixxaw (talk) 18:44, 5 May 2016 (CEST)
- Yeah I can invert it so the face is on the left, but the problem with corner in center is that the face is sunk in so much you can't see it... I'll see if i can improve it some. --Rixxaw (talk) 19:01, 5 May 2016 (CEST)
- I think you are right about the "face" side. Just invert it, please. --Antillar (talk) 19:05, 5 May 2016 (CEST)
- Yeah I can invert it so the face is on the left, but the problem with corner in center is that the face is sunk in so much you can't see it... I'll see if i can improve it some. --Rixxaw (talk) 19:01, 5 May 2016 (CEST)
Magic Bees[edit]
Hey, Magic Bees is also a Thaumcraft 4 addon? ~~ RZR0 (Talk | Contributions) 18:06, 8 May 2016 (CEST)
- Ok, I will add it back. Then it will need a lot of disambig work also. --Antillar (talk) 18:28, 8 May 2016 (CEST)
- Only if the mod has fundamentally changed compared to the version for TC3. ~~ RZR0 (Talk | Contributions) 18:33, 8 May 2016 (CEST)
- It has. But, I will probably do it in the far future, because atm I try to sift all the TC3 pages, create disambigs and prepare TC5. --Antillar (talk) 18:35, 8 May 2016 (CEST)
- Only if the mod has fundamentally changed compared to the version for TC3. ~~ RZR0 (Talk | Contributions) 18:33, 8 May 2016 (CEST)
This guy must have cheated! This can't be real XD[edit]
- That is some mighty fine work 😁 I have had a busy week at school, so I can't claim the title 😝 ~~ RZR0 (Talk | Contributions) 22:19, 15 May 2016 (CEST)
Essentia Buffer[edit]
Hey, was just wondering how come you skipped Essentia Buffer, noticed it was still a red link; seemed out of place given your usual meticulous work on each section. 😛 ~~ RZR0 (Talk | Contributions) 00:42, 7 June 2016 (CEST)
- There was something on this page, so I somehow skipped it when I was doing machines. Pretty average article, I should say. But not enough for me. So, to remember that I still need to do that article, I have deleted everything that was there, so every time I look at the navbox I see that I still have to do that page. I am planning to do that page during final mod revisions which will follow the Concepts category. --Antillar (talk) 17:49, 7 June 2016 (CEST)
Phials of Essentia[edit]
Hey, I have created animations for the Phial of Essentia items, for all 6 primal aspects. They might not be a 100% match with the ones in-game, because I have to color them manually. But it should be a good approximation, like the aspect images themselves. I can create them for other aspects as well, but it's quite a lot of work, so if you need one specifically, let me know. ~~ RZR0 (Talk | Contributions) 10:40, 24 July 2016 (CEST)
- That is definitely all I need currently, and I doubt that I will need any more. I will use this new feature and some other advantages of new textures once finished with the last addons (not so many left). --Antillar (talk) 21:21, 24 July 2016 (CEST)
Thaumic Expansion[edit]
I am having trouble getting Thaumic Expansion to run, I keep getting errors. I have Origin installed as well. Did you run into any issues? If so, how did you solve them? ~~ RZR0 (Talk | Contributions) 10:41, 24 July 2016 (CEST)
- Please post the crash report to pastebin and link here. I am not a soothsayer to solve the issue without knowing it. Here are my tips on how to get one mod running:
- Delete mcp folder in jar file. Most of the mods which include it have troubles with NEI due to ProfMobius who has rewritten NEI core some time ago.
- Install those versions of root mods which were recent when the mod came out. I currently have an outdated mod boundle from TeamCoFH, so I couldn't get Thaumic Analyzer to accept energy, I know this thing happened to the stuff from MineFactory Reloaded in October 2015 and got fixed in late November 2015. Current versions of mods can result in a crash because of some core libraries changed. TeamCoFH is famous for this.
- If nothing above helps, run the mod with only root mods installed as there may be potion, dimension or enchantment ID conflict, not taken to config files (as with IndustrialCraft2 and Thaumcraft 4), which can be solved but requires digging and sometimes recompiling of one of the mods. Luckily, Thaumic Expansion shouldn't have any of these issues.
- Final thing to do if nothing above helps (last time helped in September 2015) is to install the version of Forge which came out before the mod. This mod seems rather old, so this can also be an issue. --Antillar (talk) 21:19, 24 July 2016 (CEST)
- Yes, I figured it probably might not be compatible with the latest version of Thermal Expansion. I'll try your advice then. ~~ RZR0 (Talk | Contributions) 23:18, 24 July 2016 (CEST)
- I have Thermal Expansion v4.0.3-B1-218 and Thermal Foundation v1.2.0-120 ant id works. --Antillar (talk) 00:27, 25 July 2016 (CEST)
- Apparently the problem wasn't that I was using the latest version of Thermal Expansion, but rather that I was using the stable version of Thaumic Expansion, which appears not to be compatible with the latest version of Origin, but the beta version works fine. ~~ RZR0 (Talk | Contributions) 18:40, 25 July 2016 (CEST)
- I have Thermal Expansion v4.0.3-B1-218 and Thermal Foundation v1.2.0-120 ant id works. --Antillar (talk) 00:27, 25 July 2016 (CEST)
- Yes, I figured it probably might not be compatible with the latest version of Thermal Expansion. I'll try your advice then. ~~ RZR0 (Talk | Contributions) 23:18, 24 July 2016 (CEST)
Witching Gadgets question[edit]
From IRC chat:
- <Zhiandra> Hey guys, I've been trying to find out how to toggle the hood on my Bewitched Robe for the past like, hour
- <Zhiandra> anyone happen to know how to toggle the hood on and off? The robe is from the Witching Gadgets mod, to clarify
~~ RZR0 (Talk | Contributions) 15:57, 25 July 2016 (CEST)
Bewitched Robe?[edit]
Hey Antillar, RZR0 referred me to you via the FTBWiki's IRC Chat; I was wondering if you could help me out with a problem I've been having for the past day or so.
TL;DR I took the hood off of my Bewitched Robe, and I can't figure out how to put it back for the life of me.
I had taken it off to show a friend how he could wear the robe and his Goggles of Revealing without them conflicting, and as soon as he wore the robe, it removed the hood. After handing the robe back over to me, I noticed the hood had also disappeared for me, as well. I've tried looking through hotkeys and settings that might re-enable it for over an hour and a half, and I haven't had any luck. You wouldn't happen to know offhand how to get it to reappear, do you? It's a part of the Witching Gadgets mod, just to clarify.
I've been rattling my brain just to get that hood back on my robe, so thanks in advance for taking a look at this for me :) —Preceding unsigned comment added by 75.142.140.14 (talk · contribs) at 13:17, 25 July 2016
- Bewitched Robe has a helmet texture. This texture can be overriden by wearing any solid helmet while this robe is put on. After removing the helmet the helmet texture of the robe will go. After this all attempts to return it will result in failure because this texture part of the file advancedRobes_1.png will no longer be associated with the Bewitched Robe. However, restarting the client will reload all textures, and as long as the robe will not be equipped on player with any solid helmet (Goggles of Revealing do not cover all head, so I don't count them solid) at the time the player logges on to the world after restart, the hood texture will return. Neither hotkeys nor config settings cannot fix this problem, because it is a problem of Minecraft engine itself. So, to summarise, in order to return the hood, restart the client. --Antillar (talk) 17:25, 25 July 2016 (CEST)
- Oh god, I had no idea. I feel like a complete -idiot- now, thanks so much for clearing that up for me XD I was giving my friend hell all night last night, telling him he ruined my robe for me :P Just struck me as odd that it disappeared after he wore it, is all. Thanks again for taking the time to answer for me, Antillar :) --Zhiandra (talk) 22:51, 25 July 2016 (CEST)
Disarming[edit]
Hey how do I get this? I've researched everything in the TE tab on our MC survival server but I can't get this enchant to show up to research it? . ƒelinoel_ 01:32, 27 July 2016 (CEST)
- I have looked up in the code and this is what I have found:
(ThaumicExploration-1.7.10-1.1-53.jar/flaxbeard/thaumicexploration/research/ModResearch.class lines 138-146)
if (ThaumicExploration.allowEnchants) { ... research = new TXResearchItem("ENCHDISARM", "TX", new AspectList().add(Aspect.SLIME, 6).add(Aspect.TRAP, 4).add(Aspect.WEAPON, 4), -3, -4, 1, new ResourceLocation("thaumicexploration:textures/tabs/disarm.png")).setParents(new String[]{"TXINFUSIONENCHANTMENT", "INFUSIONENCHANTMENT"}).setConcealed().setSecondary().registerResearchItem(); research.setPages(new ResearchPage[]{new ResearchPage("1"), ModResearch.infusionEnchantPage("ENCHDISARM")}); }
- So, this enchantment only requires Infusion Enchantment research to be completed. Enchantments can be disabled (see first code line) but if this happens, they will be disabled all together, not one of them. If you have unlocked any other enchantment from this mod, you should have this one unlocked to. At least you can research everything and then craft Research Notes from Knowledge Fragments and use them to get any hidden researches (f.e. Staff Core of the Primal), and at this moment this particular research will definately be available. The research is located on the right from Night Vision with red sword swing on the icon. --Antillar (talk) 03:01, 27 July 2016 (CEST)
- P.S. Note that the research is neither concealed nor item-dependant. --Antillar (talk) 03:05, 27 July 2016 (CEST)
- Neither concealed nor item dependent? Then that means that RZR0 has the configs to have them be set to false since none of the enchants are visible to me. ƒelinoel ~ (Talk) 06:04, 27 July 2016 (CEST)
- RZR0 says that all config options for TE are set to true? Are you sure it is neither concealed nor item-dependent? . ƒelinoel_ 04:16, 29 July 2016 (CEST)
- Don't you trust the code itself? Idk what deserves being trusted then. I suggest you research everything and then try knowledge fragments. --Antillar (talk) 10:35, 29 July 2016 (CEST)
- I can only assume that it is somehow different because I am watching videos of people using the mod and none of the modded items in the Thaumonomicon are in the same place... idk /: . ƒelinoel_ 17:38, 29 July 2016 (CEST)
- Maybe you have an outdated version or something... As you can see, the coordinates of each research are also hardcoded.--Antillar (talk) 05:11, 30 July 2016 (CEST)
- Well it is the wiki's official server so I will blame RZR0 for that, he did just update the pack though so we will see. . ƒelinoel_ 06:38, 30 July 2016 (CEST)
- Nope, still nothing. Hey I don't think I've seen you on the server? . ƒelinoel_ 18:11, 31 July 2016 (CEST)
- That's true, I have denied RZR0's invite because this would affect my wiki activity. I will join after finishing all TC4 addons. I recommend taking the mod and config files from FTB Infinity. --Antillar (talk) 22:16, 31 July 2016 (CEST)
- We have our own stable modpack. ~~ RZR0 (Talk | Contributions) 23:05, 31 July 2016 (CEST)
- Judging from Felinoel's words, at least one of the mods is not stable, so I suggested replacing it with stable copy. --Antillar (talk) 11:00, 1 August 2016 (CEST)
- I took a look at FTB Infinity's configs and the only thing different was the potion effect ID numbers? . ƒelinoel_ 02:11, 8 August 2016 (CEST)
- I doubt there is a problem with configs, should be with the mod itself. Probably, one class-file is corrupted. --Antillar (talk) 02:10, 11 August 2016 (CEST)
- I took a look at FTB Infinity's configs and the only thing different was the potion effect ID numbers? . ƒelinoel_ 02:11, 8 August 2016 (CEST)
- Judging from Felinoel's words, at least one of the mods is not stable, so I suggested replacing it with stable copy. --Antillar (talk) 11:00, 1 August 2016 (CEST)
- We have our own stable modpack. ~~ RZR0 (Talk | Contributions) 23:05, 31 July 2016 (CEST)
- That's true, I have denied RZR0's invite because this would affect my wiki activity. I will join after finishing all TC4 addons. I recommend taking the mod and config files from FTB Infinity. --Antillar (talk) 22:16, 31 July 2016 (CEST)
- Nope, still nothing. Hey I don't think I've seen you on the server? . ƒelinoel_ 18:11, 31 July 2016 (CEST)
- Well it is the wiki's official server so I will blame RZR0 for that, he did just update the pack though so we will see. . ƒelinoel_ 06:38, 30 July 2016 (CEST)
- Maybe you have an outdated version or something... As you can see, the coordinates of each research are also hardcoded.--Antillar (talk) 05:11, 30 July 2016 (CEST)
- I can only assume that it is somehow different because I am watching videos of people using the mod and none of the modded items in the Thaumonomicon are in the same place... idk /: . ƒelinoel_ 17:38, 29 July 2016 (CEST)
- Don't you trust the code itself? Idk what deserves being trusted then. I suggest you research everything and then try knowledge fragments. --Antillar (talk) 10:35, 29 July 2016 (CEST)
- RZR0 says that all config options for TE are set to true? Are you sure it is neither concealed nor item-dependent? . ƒelinoel_ 04:16, 29 July 2016 (CEST)
- Neither concealed nor item dependent? Then that means that RZR0 has the configs to have them be set to false since none of the enchants are visible to me. ƒelinoel ~ (Talk) 06:04, 27 July 2016 (CEST)
Void Stone[edit]
I deleted the images for Void Stone, to make room for the Void Stone from Random Things. I couldn't remember what mod ti was from, I know it's some Thaumcraft addon. Could you let me know so I can re-upload it and disambiguate? ~~ RZR0 (Talk | Contributions) 09:46, 8 August 2016 (CEST)
- Antillar isn't here for now, but Void Stone is from EssentialCraft III, maybe it is required for some recipes in Essential Thaumaturgy, but as I see it can be used to get Void metal Ingot, maybe it is small bug, but anyway. ~~ WDA (Talk | Contributions) 11:15, 8 August 2016 (CEST)
- I have looked through all pages from Essential Thaumaturgy and did not find any missing texture of any crafting ingredient named this way. --Antillar (talk) 02:19, 11 August 2016 (CEST)
- Thank you for the info, I will check it. --Antillar (talk) 02:10, 11 August 2016 (CEST)
- Looks like the one from EssentialCraft III, but I am not sure and I will never contribute to this mod because I hate the mod itself and the author after working on Essential Thaumaturgy. --Antillar (talk) 02:23, 11 August 2016 (CEST)
Plans for Future[edit]
I am currently trying to record my LP series to episode 300, then I will return to contributing to the Wiki untill late September, I think. What I have in plans:
- Thaumic Horizons - finish the addon. Done
- Electro-Magic Tools - the last undocumented addon to Thaumcraft 4 Done
- Parts See Also in parts of the sets for all armor and tools/weapons from Thaumcraft 4 and addons. Done
- Parts You May for all disambiguated pages related to my mods. Done
- Categories for Wand Cores, Staff Cores, Wand Caps, Wand Foci, Armor, Weapons, Tools for all of my pages. Done
- Custom signature. Done
- User page.
- Documentation of GregTech 5 at its full complexity. I have required knowledge to document any of the existing mods for 1.7.10, but this one offers a fair challenge for me.
--Antillar (talk) 14:21, 23 August 2016 (CEST)
- AntilloriusT xD ~~ WDA (Talk | Contributions) 14:32, 23 August 2016 (CEST)
- Dangit, dude. You edited my page just to update the signature? 21:39, 13 October 2016 (CEST)
- Not for update. Just to insert it where is no normal one before. Why not? :D If you don't like it, you always can rollback my edits. And RZR0 can, of course if he don't like it ;) ~~ WDA (Talk | Contributions) 22:28, 13 October 2016 (CEST)
- I do like your signature, but why would you care that much about how it used to be? My comments with default sig are throughout all the wiki and I dont give a duck. 23:53, 13 October 2016 (CEST)
- Wiki editor has Find-Replace function and I myself "care that much" only about few pages, so... It isn't difficult to type old signature and then ∼∼∼, but the result is great. ~~ WDA (Talk | Contributions) 17:34, 14 October 2016 (CEST)
- I do like your signature, but why would you care that much about how it used to be? My comments with default sig are throughout all the wiki and I dont give a duck. 23:53, 13 October 2016 (CEST)
- Not for update. Just to insert it where is no normal one before. Why not? :D If you don't like it, you always can rollback my edits. And RZR0 can, of course if he don't like it ;) ~~ WDA (Talk | Contributions) 22:28, 13 October 2016 (CEST)
- Dangit, dude. You edited my page just to update the signature? 21:39, 13 October 2016 (CEST)
- I'm looking forward to your return Antillar. :) ~~ RZR0 (Talk | Contributions) 14:39, 23 August 2016 (CEST)
Signature test[edit]
--Antillar (talk) 23:09, 11 September 2016 (CEST)
-- 23:42, 18 September 2016 (CEST)
-- 23:51, 18 September 2016 (CEST)
Toolbar icons[edit]
I have fixed the toolbar icons, so you can remove your custom CSS for that if you'd like. ~~ RZR0 (Talk | Contributions) 12:18, 18 September 2016 (CEST)
- Thanks --Antillar (talk) 14:36, 18 September 2016 (CEST)
Polish spam page[edit]
I found this page which contained a link and lots of text in Polish which, using google translate, seemed to be some insurance thing. I removed all the text but the page should probably be removed? Edit - here: https://ftbwiki.org/Kredyty_nie_wy%C5%82%C4%85cznie_w_instytucji_finansowej_-_przetestuj_to! Thanks --SirLeinad (talk) 22:39, 9 April 2017 (CEST)
- I have removed the page, thank you :) ~~ RZR0 (Talk | Contributions) 02:47, 10 April 2017 (CEST)
Feed The Beast Infinity Evolved Expert Mode[edit]
First of all, I just want to thank you for the promotions you gave me. Second of all, I know that recipes change with different modpacks, so if I change an existing recipe, it is probably because to get a picture for readers to visualize it instead of Disambiguation arrows and Question Mark Images. One time I changed the file temporarily but for a test for reversions. On the Gear page, I meant to put Infinity Expert Mode afterwards. I am sorry for that. I hope you understand and leave me links for changed recipes you do not agree on. Thanks for reading. Thanks again for the support Antillar. --EpicAwesomenessTNTCreeper (talk) 04:31, 4 May 2017 (CEST)
[edit]
I have seen that you have been working of GregTech 5 for a long time with a lot of effort, and I kinda want to help. My question is : Can I turn GregTech 5 items to another existing page of the same OreDict? For example, changing Oak Plank (GregTech 5) into Oak Plank Is that ok or GregTech 5 is referencing something else or not? Maybe changing the page titles? --EpicAwesomenessTNTCreeper (talk) 08:19, 5 May 2017 (CEST)
- There are 2 groups of similar things. One is just smth which is very close in origin to smth else, f.e. blue slimeball and green slimeball in TCon. They can replace each other in some recipes but they are different. These items go in Substitute template when they can be substituted in some recipe. The other group is the items or blocks with the same OreDict name, f.e. the planks you referenced above. These items do not go in substitute template, instead a template can have an argument of oredict value which gives information that everything with the same oredict can be used.
- Concerning normal links, not in recipe, I do not really like when I click on the link which is likely to send me to one page and it sends me somewhere else. There is an option to create a page for oredict, as there is with ingotCopper (I think), you can either link there or to the original page. You can create the oredict page following the template given on that page.
- Concerning changing the page titles, this is absolutely wrong. If there are several items with one oredict, they may be (and are) different in terms of textures, ID, Metadata, mod, recipes to obtain and so on. As you can see of my contributions list (sword in my signature) I have spent a great amount of time separating those. 14:01, 5 May 2017 (CEST)
Age of Engineering[edit]
So I heard of the modpack Age of Engineering, and their recipes are changed to create a harder aspect in the game. And I have been wondering if it had been okay to send information here to the FTB/ATL wiki. Thanks for reading this and I hope you respond. -- 17:46, 19 July 2017 (CEST)
- I don't see any problem in adding the custom recipes added by a modpack considering that it is already done for the modpacks such as Project Ozone 2 and FTB Infinity. 04:27, 20 July 2017 (CEST)
MineChem[edit]
Chemical Synthesis Machine[edit]
I don't it is the template's fault for being shifted because when I shifted it down, the items were not in their 32 x 32 boundary. I suspect it for something about the numbers since the Template:Grid/Assembly Table does the same thing. -- 16:10, 16 August 2017 (CEST)
- Well, for me they are not in their boundary RN 16:17, 16 August 2017 (CEST)
- Sorry, It looked fine on https://atlwiki.net/Template:Grid/Chemical_Synthesis_Machine the whole time, but when I looked on https://ftbwiki.org/Template:Grid/Chemical_Synthesis_Machine it didn't, but it looks fine now. -- 16:44, 16 August 2017 (CEST)
https://ftbwiki.org/Talk:List_of_Aspects_(Thaumcraft_4)[edit]
Thanks for all the work you're doing. I found a few minor errors, and don't know enough about this place to make the changes myself.
Nathan