Corporeal Attractor
Corporeal Attractor | |
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Name | Corporeal Attractor |
Source Mod | Thaumic Tinkerer 2 |
ID Name | ThaumicTinkerer:magnet
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First Appearance | 1.6.4 |
Type | Block |
Stackable | Yes (64) |
Blast Resistance | 3.0 |
Hardness | 1.7 |
Solid | Yes |
Transparent | Yes |
Affected by Gravity | No |
Emits Light | No |
Flammable | No |
Required Tool |
The Corporeal Attractor is a block from Thaumic Tinkerer 2 which will attract or repulse entities, but not dropped items. It does not affect player entities. Applying a redstone signal will turn the device on and it will emit small blue electric particles. The stronger the analog redstone signal applied to the device, the bigger the electrical particles are and the farther away it will pull entities from, up to a maximum of 7 blocks. The range is a cubic radius. Blocks between the device and an entity will not affect its operation nor strength, except to potentially alter the path of an entity caught in the radius.
By default the device will attract entities. Right clicking the block with anything but a wand will toggle it between attraction and repulsion mode. When in repulsion mode the electric particles will turn red and it will instead push entities directly away from it. The path taken by an entity when being pushed is calculated in 3 dimensions. So if an entity is above or below the device on the Y axis, it will still push it directly away causing it to ignore gravity and float out and up until it is out of range, at which point regular gravity takes over again.
Right clicking the block with a wand will open up its GUI. In the GUI you can specify whether the device affects only adult mobs or only child mobs. There does not appear to be a way to target both adults and children. The GUI also has a slot that accepts a Soul Mould, which allows the device to target only the type of mob specified by the mould.
The Attractor is a ComputerCraft peripheral, which allows a Computer to manipulate it.
Contents
API[1][edit]
- [boolean] isPulling() - gets if the attractor is pulling in (blue mode).
- [nil] setPulling(boolean) - sets the attractor's mode to the one passed in, true is blue, false is red.
- [int] getSignal() - gets the redstone signal currently being applied to the attractor.
- [boolean] getAdultSearch() - gets if the attractor is looking for adult animals.
- [nil] setAdultSearch(boolean) - sets the attractor's search mode for animals, true for adults, false for children.
Thaumcraft 4 Research Notes[edit]
Kinetic Attraction
[TT] How do they work?
Research aspects in this block[edit]
Thaumonomicon Entry[edit]
"Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.
These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.
The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.
You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.
The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available."
Recipe[edit]
Usage[edit]
Corporeal Attractor has no known uses in crafting.
References[edit]
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