Module:NavItem
From ATLauncher Wiki
This is the Lua module for Template:NavItem. Below is the documentation for that template. |
This template is used to show items in navboxes.
Syntax[edit]
Type {{NavItem|<NameOfItem>|<OptionalImage>|<OptionalLink>}}
in navboxes.
Examples[edit]
{{NavItem|<Blood Altar>}}
gives…
See also[edit]
local p = {}
local g = require("Module:Common")
local s = require("Module:Sprite")
function p.makeNavItem(name, image, link, text)
name = name or "Unknown"
image = image or ("Grid " .. name .. ".png")
link = link or name
text = text or name
local out = '<span class="navitem">'
out = out .. g.img(image, "16px", link, text)
out = out .. " "
out = out .. g.link(link, text)
out = out .. "</span>"
return out
end
function p.makeSpriteNavItem(name, spriteSheet, spriteIdx, link, text)
name = name or "Unknown"
link = link or name
text = text or name
local out = '<span class="navitem">'
out = out .. s.makeSprite(spriteSheet, spriteIdx, 16, 256, link, text, nil)
out = out .. " "
out = out .. g.link(link, text)
out = out .. "</span>"
return out
end
function p.makeCssSpriteNavItem(name, spriteSheet, spriteIdx, link, text)
name = name or "Unknown"
link = link or name
text = text or name
local out = '<span class="navitem"><span class="ni ni'
out = out .. (spriteIdx + 1)
out = out .. "\">"
out = out .. g.link(link, " ")
out = out .. "</span> "
out = out .. g.link(link, text)
out = out .. "</span>"
return out
end
function p.main(frame)
local frame, args = g.getFrameAndArgs(frame)
return p.makeNavItem(args[1], args[2], args[3], args.text)
end
return p