Modifiers (Ars Magica 2)

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Each Ars Magica 2 spell can have at least one Modifier.

Effects[edit]

  • Bouncy
  • Damage
  • Duration
  • Gravity
  • Healing
  • Lunar
  • Piercing
  • Radius
  • Range
  • Rune Procs
  • Solar
  • Speed
  • Target Non-Solid Blocks
  • Velocity Added

Costs[edit]

When making a spell in the Crafting Altar, various items must be dropped to fuel the process. If the essence is needed, pull the lever on the Crafting Altar to drain it from the Nexus or Battery. The first cost for any spell is a Blank Rune. The last is a Spell Parchment.